We're still hard at work on the prototype, but that doesn't mean that I haven't been able to sketch out some more characters for Party Animals! The two characters I'm introducing to you today are the first of what will be recruitable Party Animals. Based on certain decisions you make they may decide to join your campaign and give you bonuses during your campaign activities. Above you can see Felipenguin, an immigrant comedian from the South Pole. Felipenguin is the stereotypical demanding celebrity, requiring 24/7 airconditioning, rare delicacies from his homeland in the South Pole, and a constant supple of yellow colored M&Ms. His popularity cannot be underestimated, and he will increase the effectivity of your photo ops and sorties exponentially.
Next up is Franciscrow, a disgraced former Police Chief turned Private Investigator. Franciscrow's looking for revenge on the upstart detective that ratted him out and became Police Chief in his stead. In meantime, he's willing to dig up dirt on your rivals and give you information on how to win over the Kapitans...for a price.
Progress on the prototype has been slow but steady, and we've now implemented the simulation of day to day campaign activities. Next up we'll be working on events, which are the storylines that create the bulk of the experience in Party Animals and will provide the moral choices that we think will make the game quite memorable. We've been working a lot on developing the character backstories and creating events and storylines for them that will be unique, and we're excited to share this with you in a couple of weeks (yeah I know we said the same thing two weeks ago). In the meantime, until we're satisfied with this prototype you still have time to sign up for our mailing list and be among the first to try out the game and give us your all-important feedback, so please do sign up!